7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/core/utils/memory/stl/AWSVector.h>
9#include <aws/core/utils/memory/stl/AWSString.h>
10#include <aws/gamelift/model/Event.h>
15template<
typename RESULT_TYPE>
16class AmazonWebServiceResult;
43 template<
typename EventsT = Aws::Vector<Event>>
44 void SetEvents(EventsT&& value) { m_eventsHasBeenSet =
true; m_events = std::forward<EventsT>(value); }
45 template<
typename EventsT = Aws::Vector<Event>>
47 template<
typename EventsT = Event>
58 template<
typename NextTokenT = Aws::String>
59 void SetNextToken(NextTokenT&& value) { m_nextTokenHasBeenSet =
true; m_nextToken = std::forward<NextTokenT>(value); }
60 template<
typename NextTokenT = Aws::String>
67 template<
typename RequestIdT = Aws::String>
68 void SetRequestId(RequestIdT&& value) { m_requestIdHasBeenSet =
true; m_requestId = std::forward<RequestIdT>(value); }
69 template<
typename RequestIdT = Aws::String>
75 bool m_eventsHasBeenSet =
false;
78 bool m_nextTokenHasBeenSet =
false;
81 bool m_requestIdHasBeenSet =
false;
const Aws::String & GetNextToken() const
DescribeFleetEventsResult & AddEvents(EventsT &&value)
AWS_GAMELIFT_API DescribeFleetEventsResult & operator=(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
void SetNextToken(NextTokenT &&value)
DescribeFleetEventsResult & WithRequestId(RequestIdT &&value)
void SetRequestId(RequestIdT &&value)
const Aws::String & GetRequestId() const
const Aws::Vector< Event > & GetEvents() const
DescribeFleetEventsResult & WithEvents(EventsT &&value)
DescribeFleetEventsResult & WithNextToken(NextTokenT &&value)
void SetEvents(EventsT &&value)
AWS_GAMELIFT_API DescribeFleetEventsResult()=default
AWS_GAMELIFT_API DescribeFleetEventsResult(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
std::vector< T, Aws::Allocator< T > > Vector
Aws::Utils::Json::JsonValue JsonValue