7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/core/utils/memory/stl/AWSVector.h>
9#include <aws/core/utils/memory/stl/AWSString.h>
10#include <aws/gamelift/model/EC2InstanceLimit.h>
15template<
typename RESULT_TYPE>
16class AmazonWebServiceResult;
42 template<
typename EC2InstanceLimitsT = Aws::Vector<EC2InstanceLimit>>
43 void SetEC2InstanceLimits(EC2InstanceLimitsT&& value) { m_eC2InstanceLimitsHasBeenSet =
true; m_eC2InstanceLimits = std::forward<EC2InstanceLimitsT>(value); }
44 template<
typename EC2InstanceLimitsT = Aws::Vector<EC2InstanceLimit>>
46 template<
typename EC2InstanceLimitsT = EC2InstanceLimit>
53 template<
typename RequestIdT = Aws::String>
54 void SetRequestId(RequestIdT&& value) { m_requestIdHasBeenSet =
true; m_requestId = std::forward<RequestIdT>(value); }
55 template<
typename RequestIdT = Aws::String>
61 bool m_eC2InstanceLimitsHasBeenSet =
false;
64 bool m_requestIdHasBeenSet =
false;
const Aws::Vector< EC2InstanceLimit > & GetEC2InstanceLimits() const
const Aws::String & GetRequestId() const
AWS_GAMELIFT_API DescribeEC2InstanceLimitsResult(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
DescribeEC2InstanceLimitsResult & WithEC2InstanceLimits(EC2InstanceLimitsT &&value)
DescribeEC2InstanceLimitsResult & AddEC2InstanceLimits(EC2InstanceLimitsT &&value)
void SetRequestId(RequestIdT &&value)
AWS_GAMELIFT_API DescribeEC2InstanceLimitsResult()=default
DescribeEC2InstanceLimitsResult & WithRequestId(RequestIdT &&value)
void SetEC2InstanceLimits(EC2InstanceLimitsT &&value)
AWS_GAMELIFT_API DescribeEC2InstanceLimitsResult & operator=(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
std::vector< T, Aws::Allocator< T > > Vector
Aws::Utils::Json::JsonValue JsonValue