7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/gamelift/GameLiftRequest.h>
9#include <aws/core/utils/memory/stl/AWSString.h>
45 template<
typename FleetIdT = Aws::String>
46 void SetFleetId(FleetIdT&& value) { m_fleetIdHasBeenSet =
true; m_fleetId = std::forward<FleetIdT>(value); }
47 template<
typename FleetIdT = Aws::String>
57 template<
typename VpcPeeringConnectionIdT = Aws::String>
58 void SetVpcPeeringConnectionId(VpcPeeringConnectionIdT&& value) { m_vpcPeeringConnectionIdHasBeenSet =
true; m_vpcPeeringConnectionId = std::forward<VpcPeeringConnectionIdT>(value); }
59 template<
typename VpcPeeringConnectionIdT = Aws::String>
65 bool m_fleetIdHasBeenSet =
false;
68 bool m_vpcPeeringConnectionIdHasBeenSet =
false;
const Aws::String & GetVpcPeeringConnectionId() const
void SetFleetId(FleetIdT &&value)
virtual const char * GetServiceRequestName() const override
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
DeleteVpcPeeringConnectionRequest & WithFleetId(FleetIdT &&value)
bool FleetIdHasBeenSet() const
const Aws::String & GetFleetId() const
void SetVpcPeeringConnectionId(VpcPeeringConnectionIdT &&value)
bool VpcPeeringConnectionIdHasBeenSet() const
DeleteVpcPeeringConnectionRequest & WithVpcPeeringConnectionId(VpcPeeringConnectionIdT &&value)
AWS_GAMELIFT_API Aws::String SerializePayload() const override
AWS_GAMELIFT_API DeleteVpcPeeringConnectionRequest()=default
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String