7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/gamelift/GameLiftRequest.h>
9#include <aws/core/utils/memory/stl/AWSString.h>
44 template<
typename FleetIdT = Aws::String>
45 void SetFleetId(FleetIdT&& value) { m_fleetIdHasBeenSet =
true; m_fleetId = std::forward<FleetIdT>(value); }
46 template<
typename FleetIdT = Aws::String>
58 template<
typename PeerVpcAwsAccountIdT = Aws::String>
59 void SetPeerVpcAwsAccountId(PeerVpcAwsAccountIdT&& value) { m_peerVpcAwsAccountIdHasBeenSet =
true; m_peerVpcAwsAccountId = std::forward<PeerVpcAwsAccountIdT>(value); }
60 template<
typename PeerVpcAwsAccountIdT = Aws::String>
76 template<
typename PeerVpcIdT = Aws::String>
77 void SetPeerVpcId(PeerVpcIdT&& value) { m_peerVpcIdHasBeenSet =
true; m_peerVpcId = std::forward<PeerVpcIdT>(value); }
78 template<
typename PeerVpcIdT = Aws::String>
84 bool m_fleetIdHasBeenSet =
false;
87 bool m_peerVpcAwsAccountIdHasBeenSet =
false;
90 bool m_peerVpcIdHasBeenSet =
false;
const Aws::String & GetFleetId() const
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
AWS_GAMELIFT_API Aws::String SerializePayload() const override
virtual const char * GetServiceRequestName() const override
bool FleetIdHasBeenSet() const
bool PeerVpcAwsAccountIdHasBeenSet() const
void SetPeerVpcAwsAccountId(PeerVpcAwsAccountIdT &&value)
bool PeerVpcIdHasBeenSet() const
CreateVpcPeeringConnectionRequest & WithFleetId(FleetIdT &&value)
CreateVpcPeeringConnectionRequest & WithPeerVpcId(PeerVpcIdT &&value)
CreateVpcPeeringConnectionRequest & WithPeerVpcAwsAccountId(PeerVpcAwsAccountIdT &&value)
void SetPeerVpcId(PeerVpcIdT &&value)
const Aws::String & GetPeerVpcId() const
void SetFleetId(FleetIdT &&value)
const Aws::String & GetPeerVpcAwsAccountId() const
AWS_GAMELIFT_API CreateVpcPeeringConnectionRequest()=default
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String