7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/gamelift/GameLiftRequest.h>
9#include <aws/core/utils/memory/stl/AWSString.h>
10#include <aws/core/utils/memory/stl/AWSVector.h>
11#include <aws/gamelift/model/Tag.h>
47 template<
typename NameT = Aws::String>
48 void SetName(NameT&& value) { m_nameHasBeenSet =
true; m_name = std::forward<NameT>(value); }
49 template<
typename NameT = Aws::String>
60 template<
typename RuleSetBodyT = Aws::String>
61 void SetRuleSetBody(RuleSetBodyT&& value) { m_ruleSetBodyHasBeenSet =
true; m_ruleSetBody = std::forward<RuleSetBodyT>(value); }
62 template<
typename RuleSetBodyT = Aws::String>
78 template<
typename TagsT = Aws::Vector<Tag>>
79 void SetTags(TagsT&& value) { m_tagsHasBeenSet =
true; m_tags = std::forward<TagsT>(value); }
80 template<
typename TagsT = Aws::Vector<Tag>>
82 template<
typename TagsT = Tag>
88 bool m_nameHasBeenSet =
false;
91 bool m_ruleSetBodyHasBeenSet =
false;
94 bool m_tagsHasBeenSet =
false;
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
const Aws::Vector< Tag > & GetTags() const
void SetTags(TagsT &&value)
CreateMatchmakingRuleSetRequest & WithTags(TagsT &&value)
void SetRuleSetBody(RuleSetBodyT &&value)
CreateMatchmakingRuleSetRequest & WithName(NameT &&value)
const Aws::String & GetRuleSetBody() const
CreateMatchmakingRuleSetRequest & WithRuleSetBody(RuleSetBodyT &&value)
AWS_GAMELIFT_API Aws::String SerializePayload() const override
bool TagsHasBeenSet() const
CreateMatchmakingRuleSetRequest & AddTags(TagsT &&value)
bool RuleSetBodyHasBeenSet() const
const Aws::String & GetName() const
AWS_GAMELIFT_API CreateMatchmakingRuleSetRequest()=default
void SetName(NameT &&value)
virtual const char * GetServiceRequestName() const override
bool NameHasBeenSet() const
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
std::vector< T, Aws::Allocator< T > > Vector