7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/gamelift/GameLiftRequest.h>
9#include <aws/core/utils/memory/stl/AWSString.h>
10#include <aws/core/utils/memory/stl/AWSVector.h>
11#include <aws/gamelift/model/BackfillMode.h>
12#include <aws/gamelift/model/FlexMatchMode.h>
13#include <aws/gamelift/model/GameProperty.h>
14#include <aws/gamelift/model/Tag.h>
49 template<
typename NameT = Aws::String>
50 void SetName(NameT&& value) { m_nameHasBeenSet =
true; m_name = std::forward<NameT>(value); }
51 template<
typename NameT = Aws::String>
61 template<
typename DescriptionT = Aws::String>
62 void SetDescription(DescriptionT&& value) { m_descriptionHasBeenSet =
true; m_description = std::forward<DescriptionT>(value); }
63 template<
typename DescriptionT = Aws::String>
81 template<
typename GameSessionQueueArnsT = Aws::Vector<Aws::String>>
82 void SetGameSessionQueueArns(GameSessionQueueArnsT&& value) { m_gameSessionQueueArnsHasBeenSet =
true; m_gameSessionQueueArns = std::forward<GameSessionQueueArnsT>(value); }
83 template<
typename GameSessionQueueArnsT = Aws::Vector<Aws::String>>
85 template<
typename GameSessionQueueArnsT = Aws::String>
122 inline void SetAcceptanceRequired(
bool value) { m_acceptanceRequiredHasBeenSet =
true; m_acceptanceRequired = value; }
134 template<
typename RuleSetNameT = Aws::String>
135 void SetRuleSetName(RuleSetNameT&& value) { m_ruleSetNameHasBeenSet =
true; m_ruleSetName = std::forward<RuleSetNameT>(value); }
136 template<
typename RuleSetNameT = Aws::String>
148 template<
typename NotificationTargetT = Aws::String>
149 void SetNotificationTarget(NotificationTargetT&& value) { m_notificationTargetHasBeenSet =
true; m_notificationTarget = std::forward<NotificationTargetT>(value); }
150 template<
typename NotificationTargetT = Aws::String>
175 template<
typename CustomEventDataT = Aws::String>
176 void SetCustomEventData(CustomEventDataT&& value) { m_customEventDataHasBeenSet =
true; m_customEventData = std::forward<CustomEventDataT>(value); }
177 template<
typename CustomEventDataT = Aws::String>
191 template<
typename GamePropertiesT = Aws::Vector<GameProperty>>
192 void SetGameProperties(GamePropertiesT&& value) { m_gamePropertiesHasBeenSet =
true; m_gameProperties = std::forward<GamePropertiesT>(value); }
193 template<
typename GamePropertiesT = Aws::Vector<GameProperty>>
195 template<
typename GamePropertiesT = GameProperty>
212 template<
typename GameSessionDataT = Aws::String>
213 void SetGameSessionData(GameSessionDataT&& value) { m_gameSessionDataHasBeenSet =
true; m_gameSessionData = std::forward<GameSessionDataT>(value); }
214 template<
typename GameSessionDataT = Aws::String>
265 template<
typename TagsT = Aws::Vector<Tag>>
266 void SetTags(TagsT&& value) { m_tagsHasBeenSet =
true; m_tags = std::forward<TagsT>(value); }
267 template<
typename TagsT = Aws::Vector<Tag>>
269 template<
typename TagsT = Tag>
275 bool m_nameHasBeenSet =
false;
278 bool m_descriptionHasBeenSet =
false;
281 bool m_gameSessionQueueArnsHasBeenSet =
false;
283 int m_requestTimeoutSeconds{0};
284 bool m_requestTimeoutSecondsHasBeenSet =
false;
286 int m_acceptanceTimeoutSeconds{0};
287 bool m_acceptanceTimeoutSecondsHasBeenSet =
false;
289 bool m_acceptanceRequired{
false};
290 bool m_acceptanceRequiredHasBeenSet =
false;
293 bool m_ruleSetNameHasBeenSet =
false;
296 bool m_notificationTargetHasBeenSet =
false;
298 int m_additionalPlayerCount{0};
299 bool m_additionalPlayerCountHasBeenSet =
false;
302 bool m_customEventDataHasBeenSet =
false;
305 bool m_gamePropertiesHasBeenSet =
false;
308 bool m_gameSessionDataHasBeenSet =
false;
311 bool m_backfillModeHasBeenSet =
false;
314 bool m_flexMatchModeHasBeenSet =
false;
317 bool m_tagsHasBeenSet =
false;
CreateMatchmakingConfigurationRequest & WithFlexMatchMode(FlexMatchMode value)
CreateMatchmakingConfigurationRequest & WithBackfillMode(BackfillMode value)
bool TagsHasBeenSet() const
void SetAdditionalPlayerCount(int value)
bool GameSessionQueueArnsHasBeenSet() const
bool RuleSetNameHasBeenSet() const
BackfillMode GetBackfillMode() const
bool DescriptionHasBeenSet() const
bool GamePropertiesHasBeenSet() const
void SetNotificationTarget(NotificationTargetT &&value)
void SetCustomEventData(CustomEventDataT &&value)
CreateMatchmakingConfigurationRequest & WithAdditionalPlayerCount(int value)
CreateMatchmakingConfigurationRequest & AddTags(TagsT &&value)
bool RequestTimeoutSecondsHasBeenSet() const
const Aws::String & GetNotificationTarget() const
CreateMatchmakingConfigurationRequest & WithTags(TagsT &&value)
const Aws::String & GetCustomEventData() const
bool BackfillModeHasBeenSet() const
bool GetAcceptanceRequired() const
bool GameSessionDataHasBeenSet() const
const Aws::String & GetRuleSetName() const
void SetBackfillMode(BackfillMode value)
const Aws::String & GetGameSessionData() const
void SetGameSessionData(GameSessionDataT &&value)
CreateMatchmakingConfigurationRequest & WithDescription(DescriptionT &&value)
CreateMatchmakingConfigurationRequest & WithNotificationTarget(NotificationTargetT &&value)
CreateMatchmakingConfigurationRequest & AddGameSessionQueueArns(GameSessionQueueArnsT &&value)
CreateMatchmakingConfigurationRequest & WithAcceptanceRequired(bool value)
FlexMatchMode GetFlexMatchMode() const
AWS_GAMELIFT_API Aws::String SerializePayload() const override
int GetRequestTimeoutSeconds() const
CreateMatchmakingConfigurationRequest & WithRequestTimeoutSeconds(int value)
CreateMatchmakingConfigurationRequest & AddGameProperties(GamePropertiesT &&value)
bool AcceptanceRequiredHasBeenSet() const
const Aws::String & GetName() const
void SetTags(TagsT &&value)
CreateMatchmakingConfigurationRequest & WithName(NameT &&value)
void SetName(NameT &&value)
AWS_GAMELIFT_API CreateMatchmakingConfigurationRequest()=default
bool NotificationTargetHasBeenSet() const
const Aws::Vector< Tag > & GetTags() const
bool AcceptanceTimeoutSecondsHasBeenSet() const
bool FlexMatchModeHasBeenSet() const
bool AdditionalPlayerCountHasBeenSet() const
void SetRequestTimeoutSeconds(int value)
CreateMatchmakingConfigurationRequest & WithGameSessionQueueArns(GameSessionQueueArnsT &&value)
const Aws::Vector< GameProperty > & GetGameProperties() const
const Aws::String & GetDescription() const
void SetDescription(DescriptionT &&value)
int GetAdditionalPlayerCount() const
const Aws::Vector< Aws::String > & GetGameSessionQueueArns() const
CreateMatchmakingConfigurationRequest & WithGameSessionData(GameSessionDataT &&value)
CreateMatchmakingConfigurationRequest & WithCustomEventData(CustomEventDataT &&value)
int GetAcceptanceTimeoutSeconds() const
void SetRuleSetName(RuleSetNameT &&value)
void SetGameSessionQueueArns(GameSessionQueueArnsT &&value)
void SetGameProperties(GamePropertiesT &&value)
void SetAcceptanceRequired(bool value)
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
void SetAcceptanceTimeoutSeconds(int value)
bool CustomEventDataHasBeenSet() const
CreateMatchmakingConfigurationRequest & WithRuleSetName(RuleSetNameT &&value)
virtual const char * GetServiceRequestName() const override
CreateMatchmakingConfigurationRequest & WithGameProperties(GamePropertiesT &&value)
bool NameHasBeenSet() const
CreateMatchmakingConfigurationRequest & WithAcceptanceTimeoutSeconds(int value)
void SetFlexMatchMode(FlexMatchMode value)
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
std::vector< T, Aws::Allocator< T > > Vector