7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/core/utils/memory/stl/AWSString.h>
9#include <aws/core/utils/memory/stl/AWSVector.h>
10#include <aws/gamelift/model/LocationState.h>
15template<
typename RESULT_TYPE>
16class AmazonWebServiceResult;
42 template<
typename FleetIdT = Aws::String>
43 void SetFleetId(FleetIdT&& value) { m_fleetIdHasBeenSet =
true; m_fleetId = std::forward<FleetIdT>(value); }
44 template<
typename FleetIdT = Aws::String>
58 template<
typename FleetArnT = Aws::String>
59 void SetFleetArn(FleetArnT&& value) { m_fleetArnHasBeenSet =
true; m_fleetArn = std::forward<FleetArnT>(value); }
60 template<
typename FleetArnT = Aws::String>
74 template<
typename LocationStatesT = Aws::Vector<LocationState>>
75 void SetLocationStates(LocationStatesT&& value) { m_locationStatesHasBeenSet =
true; m_locationStates = std::forward<LocationStatesT>(value); }
76 template<
typename LocationStatesT = Aws::Vector<LocationState>>
78 template<
typename LocationStatesT = LocationState>
85 template<
typename RequestIdT = Aws::String>
86 void SetRequestId(RequestIdT&& value) { m_requestIdHasBeenSet =
true; m_requestId = std::forward<RequestIdT>(value); }
87 template<
typename RequestIdT = Aws::String>
93 bool m_fleetIdHasBeenSet =
false;
96 bool m_fleetArnHasBeenSet =
false;
99 bool m_locationStatesHasBeenSet =
false;
102 bool m_requestIdHasBeenSet =
false;
CreateFleetLocationsResult & AddLocationStates(LocationStatesT &&value)
const Aws::String & GetRequestId() const
void SetLocationStates(LocationStatesT &&value)
AWS_GAMELIFT_API CreateFleetLocationsResult & operator=(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
const Aws::String & GetFleetArn() const
void SetRequestId(RequestIdT &&value)
AWS_GAMELIFT_API CreateFleetLocationsResult()=default
const Aws::Vector< LocationState > & GetLocationStates() const
CreateFleetLocationsResult & WithFleetArn(FleetArnT &&value)
void SetFleetId(FleetIdT &&value)
void SetFleetArn(FleetArnT &&value)
CreateFleetLocationsResult & WithFleetId(FleetIdT &&value)
const Aws::String & GetFleetId() const
CreateFleetLocationsResult & WithLocationStates(LocationStatesT &&value)
AWS_GAMELIFT_API CreateFleetLocationsResult(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
CreateFleetLocationsResult & WithRequestId(RequestIdT &&value)
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
std::vector< T, Aws::Allocator< T > > Vector
Aws::Utils::Json::JsonValue JsonValue