7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/gamelift/GameLiftRequest.h>
9#include <aws/core/utils/memory/stl/AWSString.h>
10#include <aws/core/utils/memory/stl/AWSVector.h>
11#include <aws/gamelift/model/LocationConfiguration.h>
46 template<
typename FleetIdT = Aws::String>
47 void SetFleetId(FleetIdT&& value) { m_fleetIdHasBeenSet =
true; m_fleetId = std::forward<FleetIdT>(value); }
48 template<
typename FleetIdT = Aws::String>
61 template<
typename LocationsT = Aws::Vector<LocationConfiguration>>
62 void SetLocations(LocationsT&& value) { m_locationsHasBeenSet =
true; m_locations = std::forward<LocationsT>(value); }
63 template<
typename LocationsT = Aws::Vector<LocationConfiguration>>
65 template<
typename LocationsT = LocationConfiguration>
71 bool m_fleetIdHasBeenSet =
false;
74 bool m_locationsHasBeenSet =
false;
AWS_GAMELIFT_API Aws::String SerializePayload() const override
const Aws::String & GetFleetId() const
void SetFleetId(FleetIdT &&value)
void SetLocations(LocationsT &&value)
virtual const char * GetServiceRequestName() const override
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
CreateFleetLocationsRequest & AddLocations(LocationsT &&value)
bool FleetIdHasBeenSet() const
const Aws::Vector< LocationConfiguration > & GetLocations() const
bool LocationsHasBeenSet() const
AWS_GAMELIFT_API CreateFleetLocationsRequest()=default
CreateFleetLocationsRequest & WithLocations(LocationsT &&value)
CreateFleetLocationsRequest & WithFleetId(FleetIdT &&value)
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
std::vector< T, Aws::Allocator< T > > Vector